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Features

A session you can actually see into

Most AFK tooling gives you an on/off switch. TetherMC gives you the session: what state it is in, how it got there, what the server said, and what it will do next.

  • Always-online sessions

    Each connection is a long-lived session on our workers. Start it once and it holds — your machine can sleep, restart, or go offline entirely.

  • Auto-reconnect with backoff

    Set the first delay, the ceiling, the growth factor and the jitter. TetherMC retries on that curve and shows a live countdown instead of guessing for you.

  • Live chat and commands

    Read server chat as it arrives and send messages or slash-commands from the same box. Everything is logged against the connection.

  • Tab list and pings

    The full player list with per-player latency, filterable, updated as people join and leave.

  • Command scheduler

    Five-field cron with a timezone and a human-readable preview of the next runs, so a daily reward claim is a schedule, not a reminder.

  • Configurable macros

    Order steps — chat, command, wait, look, jump, hotbar, drop, click a slot — then loop them with a delay. Built from the same step types the worker executes.

  • Inventory and GUI viewer

    See the hotbar, main inventory, durability and enchantments, plus whatever window the server opens, without alt-tabbing into the game.

  • Alerts that reach you

    Disconnects, CAPTCHA prompts, token expiry and billing events land in the dashboard, and on higher plans in a webhook.

  • Java and Bedrock

    Store the platform, host, port and version per server, or leave the version blank and let the adapter negotiate it.

Reliability

How reconnect actually works

When a session drops, the worker records the reason — kicked, timed out, server offline, version mismatch, token expired — and then asks the connection’s reconnect policy what to do.

The delay for attempt n is your initial delay multiplied by the growth factor n−1 times, clamped to your ceiling, then nudged by a random jitter so a hundred sessions do not all retry on the same second. The dashboard shows the countdown to the next attempt, the attempt number, and the reason for the last drop.

Attempts are also budgeted per hour by your plan. A server refusing every connection cannot turn into a retry storm.

Defaults on a new connection

First retry after
5s
Growth factor
×2
Ceiling
5m
Jitter
±20%
Give up after
20 consecutive failures

Every value is editable per connection, within the bounds your plan allows.

Credentials

How we handle your account

Never collected

Your Microsoft password

There is no field for it anywhere in TetherMC. Linking happens through Microsoft’s own sign-in page, and the product cannot function any other way.

Encrypted at rest

The OAuth refresh token

Sealed with AES-256-GCM using a key held in the environment. Stolen database rows are not usable credentials on their own.

Revocable

Your sessions

Sign-in uses opaque session cookies stored hashed, so access can be revoked instantly — by you from Settings, or by us if an account is suspended.

Compatibility

Server types, not server brands

TetherMC speaks the protocol, not a specific network. These are the kinds of servers people run sessions on — we do not partner with, endorse, or represent any of them, and each one sets its own rules about idle clients.

  • Survival
  • Skyblock
  • Prison
  • Anarchy
  • Factions
  • Minigames
  • Modded
  • Mining

Getting started

Three steps

  1. Create your TetherMC account

    Email and password, then verify the address. The trial starts immediately and needs no card.

  2. Link a Minecraft account with Microsoft

    You sign in on Microsoft’s own page. We receive a refresh token, encrypt it, and store nothing else. TetherMC never sees your Microsoft password and cannot ask for it.

  3. Add a server and press start

    Host, port, platform and optional version. Choose your anti-idle actions and reconnect policy, then start the session and watch it come online.